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News · Updated 31 Oct 2026

GTA 6 could cost Australian employers $70M+

Short answer: A PR expert estimates that if just 1 in 100 of Australia’s 14 million workers calls in sick for GTA 6, that is about 140,000 lost workdays, or over $70 million at roughly $500 output a day. Payroll firm Deputy warns some may also take time off to download the 210 GB game early.

By Jake Morrison · Sources checked by GTA6Geek Editorial · Published · Last updated · 4 min read

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  1. The estimate
  2. Related
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The estimate

InputFigure
Australian workers14 million
Assumed sick-day rate1 in 100
Lost workdaysAbout 140,000
Average output per dayAbout $500
Possible costOver $70 million

Eitan Soloducho added that staff who do show up may be distracted. Ciaran Hale of payroll company Deputy said disruption could start earlier, with people taking time off to download the reported 210 GB game.

Is this real? Reported, but not confirmed by Rockstar yet

Who said it: PR expert Eitan Soloducho and Deputy CTO Ciaran Hale, reported by SSBCrack. Sources: 1 (SSBCrack). Our view: an estimate based on assumptions, not measured data. Checked: 31 Oct 2026.

Related

See the US numbers in our hype fact-check and workplaces story, download size in GTA 6 file size, and unlock time on release time in your country.

Sources

What to read next

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Frequently asked questions

How much could GTA 6 cost Australia?

One estimate says over $70 million if 1% of workers call in sick.

When does GTA 6 unlock in Australia?

19 November 2026; see our release time page for local times.

Is the $70 million figure confirmed?

No, it is an estimate.

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